青云英语翻译

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Major consumers of video games is scattered individuals, greater product differentiation, brand switching barriers higher, so the low prices of the weak consumer, the consumer brand switching costs high.
Main consumers of video games is dispersed individuals, product differentiation of large, brand conversions higher barriers, thus, the consumer's ability to drive down prices weak, consumer brand switching cost is high.
The video frequency game main consumer is the dispersible individual, the product variation is big, the brand transformation barrier is high, therefore the consumer pulls down the price ability to be weak, the consumer brand transformation cost is high.
Video games are a major consumer of decentralized self-employed, product differentiation is more significant, the brand switching barriers to higher consumer prices, the weak consumer brand switching costs are high.
Main consumers of video games is dispersed individuals, product differentiation of large, brand conversions higher barriers, thus, the consumer's ability to drive down prices weak, consumer brand switching cost is high.
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